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eyevis acquires majority stake of STiNO Media

Published: 2014-08-11

Display and video wall solution provider eyevis has acquired a majority interest in STiNO Media AG from Landsberg am Lech, Germany. STiNO is a globally active manufacturer of innovative digital signage software solutions and, together with sister company Stinova, will be transformed into the new STiNO eyevis.

“STiNO Media AG offers very innovative software solutions for the operation of digital signage networks and the communication with interactive digital commercial displays. Those displays can be perfectly combined with our display solutions. Since eyevis wants to strengthen its competences in the growing digital signage market, we integrated STiNO into our company group. Together as eyevis-Teracue-STiNO association we will be able to offer high-quality complete solutions for digital signage applications in the future,” says Heiko Schaich, CEO of eyevis.

“The acquisition is a win-win-situation for both companies,” emphasises Franz Hintermayr, founder and associate of STiNO Media AG and new managing director of STiNO eyevis GmbH. “eyevis provides us with new resources that help us to increase our sales activities and in this way better draw on our existing business potential nationally and internationally. Conversely, eyevis will be able to extend its product portfolio in the digital signage sector due to our support and offer complete packages of coordinated hardware and software solutions.”

With the majority takeover of STiNO by eyevis, brand, name and patent rights as well as all employees and the management remain as before. “In this way customers of STiNO can be sure that the expertise of the company will be preserved and further developed,” explains Heiko Schaich. 

FEATURED REPORT

The acquisition of the majority stake of STiNO Media AG is described as another step in the growth strategy of eyevis GmbH, which is pursuing a goal of becoming the leading full-service provider of display and video wall systems for control rooms, presentation and information, broadcast, and virtual reality and simulation.

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