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“Content Pixels” vs. “Display Pixels”

Immersive displays require lots of content pixels and display pixels but can you define the difference?>

Last month we wrote about “Internet of Display” and that article got people thinking. Is the concept of an array of “dumb” displays connected to the cloud a thing of the past, of the future or just a figment of Scalable’s imagination?  Is the concept of an array of cloud connected displays simply an extension of the web app paradigm or does it represent something more significant?  The dialog precipitates a discussion of “group viewing of big data” and “group VR” as well.

Implicit in the discussion of IoD is the differentiation between “content pixels” and “display pixels”.  The contrast between the two classifications of pixels has never been more apparent.  Everyday the volume of available content pixels grows exponentially relative to display resolution.  Customers are becoming aware of the need for their display (display pixels) to keep up with the massive size of their data (content pixels).  Because advances in display technology pales in comparison to the swelling content pixels, customers are struggling to reconcile this “display bottleneck”.

Graphic card vendors recognize the need for more display pixels and have raced to greatly increase the number of outputs on their graphic cards.  These advances provide a convenient platform from which to achieve some scale in display resolution.  However, clusters of LCD panels is not the end game, customers want immersive seamless displays.

To achieve immersive displays, industries will utilize the benefits of the increased GPU outputs along with recent advances in graphic processing standards such as OpenVR, OpenGL, DirectX and OpenCV.  The land rush towards Head Mounted Displays (HMD) for Virtual Reality is driving the agenda and advancing the move of content pixels toward the cloud.  This trend is now advancing toward demand for immersive Virtual Reality theater type displays based on blended projection.

In our next edition we will compare and contrast the “Virtual Reality Theater” and “Virtual Reality Cinema” concepts and how they relate to experiential entertainment and experiential cinema.

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